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Devlog
DevLog Week8 Gui
July 01, 2022
by
GuilhermeFernandes-git
Hi! Mojo has gone and passed and it was quite fun! The demo was received a lot better than we expected and although we couldn't iron out all the bugs before showing it off at least we didn't find any...
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Devlog W8 - Thor
July 01, 2022
by
thorherman
Helloo, This week we finally attended the MOJO conference, and had the opportunity to let others test our game. It was a nice experience, and we got lots of useful feedback. Leading up to the conferen...
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Devlog week 7 Louise
June 25, 2022
by
loulouzer
This week I really didn't have much time to spend on the game because of the many projects I had to deliver in other courses. That's why instead of working on features to add to the game, which would...
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DevLog Week7 Gui
June 24, 2022
by
GuilhermeFernandes-git
Hi there! We are on our final stretch till MOJO and I have a feeling of dread and excitement for it. The level design went well enough and im pretty convinced we will have something that the MOJO goer...
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Devlog W7 Thor
June 24, 2022
by
thorherman
Hello! This week a lot of progress has been made on the game, though quite a bit still remains for MOJO on monday. I continued from where I left off last week, completing the different sensor scripts...
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DevLog W6 Thor
June 18, 2022
by
thorherman
Heyo, This week I've been refining the character controller, adding the ability to pick up and throw items, and adding fairy dust to the player. Other smaller refinements have been made to it as well...
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DevLog Week6 Gui
June 17, 2022
by
GuilhermeFernandes-git
This week I focused on the dev plan update and the design document extension for most of my time. In terms of gameplay I focused on the NPC's pathfinding, which led to me using unity's navmesh. I also...
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Devlog week 6 Louise
June 17, 2022
by
loulouzer
This week I kept going on the tasks assigned, the vision cones and the obstacles that emmit noise when touched. I started creating the initial menu scene. Instead of a simple screen, I thought of a 3d...
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Devlog Week 5 Louise
June 11, 2022
by
loulouzer
I am a little late for this post, yesterday was feriado so I forgot I had work to do. This week I have been adding some fonctionnalities to the prototype. I was in charge of implementing the final sce...
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DevLog W5 Thor
June 10, 2022
by
thorherman
Good evening! This week I've been mainly working on the prototype. My focus has been on the character controller, working on the different wand abilities of the player. I also started on the level des...
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DevLog Week5 Gui
June 10, 2022
by
GuilhermeFernandes-git
This week I had a lot of technical difficulties so progress was a bit slow. In the time I managed to give to our game I cooperated in giving feedback to our writters on the lore and story part of our...
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DevLog Week4 Gui
June 03, 2022
by
GuilhermeFernandes-git
This week I worked on the third storyboard and developed the prototype that implemented that storyboard. During this implementation I got acclimated to the unity 3d level design work flow and found so...
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Devlog W4 - Thor
June 02, 2022
by
thorherman
This week I finally started work in Unity. A lot of time went into exploring the different assets I already own thanks to Humblebundle, and trying to see which one could be useful for our game. This w...
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Devlog week4 - Louise
June 02, 2022
by
loulouzer
This week I followed a 3 hours interactive tutorial of Unity, in a zoom call with a friend that codes a lot of videogames. I drawn the storyboard of the scene that was assigned to me in the Trello. Th...
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Devlog W3 - Thor
May 27, 2022
by
thorherman
Hello, This week I have thankfully been able to contribute more to the development of the game. Mainly the focus has been on the design document where I wrote about base references, first tweet, and s...
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DevLog Week3 Gui
May 27, 2022
by
GuilhermeFernandes-git
This week I mainly worked on our design document and the early beginnings of my prototype which should be done by next week. I'm also working on a storyboard of our bird cage mechanic which will hopef...
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Devlog week3 Louise
May 26, 2022
by
loulouzer
This week, I didn't do much, I started gathering ideas on the trello , about different dangers, powers and concrete scenarios I also wanted to start a storyboard by recreating a typical level (so a ty...
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Devlog week 1 - Thor
May 22, 2022
by
thorherman
#devlog
For this week, I have unfortunately not been able to contribute much to the project. I have been away in Germany for most of it, and currently have visitors here in Lisbon. My main contribution was to...
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