Devlog W4 - Thor
This week I finally started work in Unity. A lot of time went into exploring the different assets I already own thanks to Humblebundle, and trying to see which one could be useful for our game. This was done in tandem with the Prototype, where I ultimately settled for the UFPS controller after comparing its features with other similar controllers. The prototype was focused on the flight mechanic, and I learned a lot about the UFPS framework through prototyping it. They have extensive documentation compared to most other assets, as well as modifiable source code.
Other than that we worked on the storyboards. I created the storyboards for the scenario 1 and 4. In addition we also showcased our prototype as well as demoed others' prototypes. Finally we wrote feedback documents for them.
The plan for next week is to finalize the character controller and make it as smooth as possible. In addition I will start with level layout or potentially AI.
Get Tooth Fairy
Tooth Fairy
Status | Prototype |
Authors | loulouzer, GuilhermeFernandes-git, thorherman |
More posts
- DevLog Week8 GuiJul 01, 2022
- Devlog W8 - ThorJul 01, 2022
- Devlog week 7 LouiseJun 25, 2022
- DevLog Week7 GuiJun 24, 2022
- Devlog W7 ThorJun 24, 2022
- DevLog W6 ThorJun 18, 2022
- DevLog Week6 GuiJun 17, 2022
- Devlog week 6 LouiseJun 17, 2022
- Devlog Week 5 LouiseJun 11, 2022
- DevLog W5 ThorJun 10, 2022
Comments
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Sure! These are the sources I have been using:
https://opsive.com/videos/?pid=923
https://opsive.com/support/documentation/ultimate-character-controller/
The screenshot of the video tutorials is a good addition. Can you share some links for those interested in working on First-person Cameras to get started?