Devlog week4 - Louise


This week I followed a 3 hours interactive tutorial of Unity, in a zoom call with a friend that codes a lot of videogames.

I drawn the storyboard of the scene that was assigned to me in the Trello.

Then I did the prototype of my scene, but didn't have the time to implement everything I would have wanted, like a flying timer,  the starting screen, what happens when you pick up the potion, when you click on the door handle, and the fact that the AI can see you.

On Thursday, I gathered ideas while testing the other prototypes, and then helped finish the layout for delivery.

Get Tooth Fairy

Comments

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I really liked the layout of the level, I was hoping you could share some screenshots here.

Also, if you explored other layouts, can you also share them?